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The group’s first D&D campaign ended in November 2017 after 115 episodes and 373 hours of gameplay. The next four episodes will be an adaptation of the Briarwoods storyline, in which the Vox Machina crew avenge the murder of the rulers of the town of Whitestone and most of their brood by the evil Lord and Lady Briarwood. The first two installments of “The Legend of Vox Machina” will be an all-new story about the adventurers at D&D Level 7 on their first “grown-up” mission, set prior to the events of Critical Role’s first streamed show in 2015.
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Matthew Mercer, who is CR’s Dungeon Master, will voice “tons of ancillary characters,” according to Riegel, who teased that the series also would feature a few special celebrity cameos (but he didn’t spill the beans).
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The full Critical Role cast will voice their “Vox Machina” characters in the series: Willingham (Grog), Sam Riegel (Scanlan), Marisha Ray (Keyleth), Taliesin Jaffe (Percy), Ashley Johnson (Pike), Liam O’Brien (Vax) and Laura Bailey (Vex). Critical Role is aiming for the fall of 2020 to release the series. Production on “The Legend of Vox Machina” is slated to start at end of May or the beginning June, with an 18-month production calendar. He’s our kind of peeps.” Said Riegel: “They have a punk-rock awesome they bring to table.” In addition, CR signed on writer Jennifer Muro (“Justice League Action,” “Star Wars Forces of Destiny”) to script the series. Titmouse’s credits include Netflix’s “Big Mouth,” Adult Swim’s “Venture Bros.” and “Metalocalypse,” and Disney’s “Star Wars: Galaxy of Adventures.”īesides the studio’s track record, Titmouse co-founder Chris Prynoski is a huge D&D fan, Willingham said: “He has a running eight-year campaign in Los Angeles. “We’re waiting to see what happens in the next 40 days.” In any case, CR has pledged to give Kickstarter contributors first-window access to the series.Įven before trying to shop “Vox Machina” around town, Willingham and Riegel had settled on animation house Titmouse as the production partner. “We’re interested in seeing who might be able to offer us distribution avenues,” he said.
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Since the campaign blew up, a few of the would-be buyers have checked in with Willingham, who said it’s possible “Vox Machina” could land a deal with a TV or streaming outlet.
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When we tried to describe the weekly show, they didn’t really get it.”Īfter getting snubbed by Hollywood, CR decided to take a crack at bringing the project to life on Kickstarter. “We said, ‘This is just ripe for the picking.’ There was some interest but mostly it was met with confusion. Initially, the team pitched the idea to “major streaming distributors” and a few TV networks, Willingham recalled. We never thought we could make the series straight off Kickstarter.”Ĭritical Role started working on the project in the spring of 2018. Added Riegel: “In our wildest dreams, we had hopes to make a pilot episode –- and maybe if the gods were smiling, a two-part special that we could show off to studios. We were grossly unprepared for this,” said Willingham, who thought $3 million was the absolute max they’d be able to raise. “We thought it would be a fraction of what we’ve seen. The CR team is still shocked and amazed by the fan support. “We’re going to make this the best goddamn cartoon anyone has ever seen,” Riegel said. The unexpected level of fundraising means Critical Role will be able to invest more into the production, said Sam Riegel, Critical Role cast member and also an EP on the series.
